RtEdu

UX CaseStudy

The Product

RtEdu is an online trading and investment learning platform for everyone.

Project Duration

3 Week (January 2022)

The Problem

Investments as a product are very difficult to comprehend for a normal person. Due to their fear of loss and lack of awareness, most of the persons doesn't get a return value from investments.

The Goal

The task is to design a platform where every users learn about the stock market and are made to understand the trading basic to advanced.

Plan of Action

To find the problems and resolve them in a possible way.
The process we followed was :
1.Understanding the problem statement
2.User Research and User Interviews
3.Competetive analysis
4.Personas and Empathy Mapping
5.User Journey Maps
6.Ideation and Iteration
7.Information Architecture and Problem Statements
8. Wireframes, LoFi and HiFi Prototype
9.Accessibility and Branding

My Role

Conduction secondary and primary research
Analyzing research
Ideation
Wireframing and UI Design

Resposibilities

Create UX for the website, test for usability and visual design

Understanding the user

User Research

This explains the different types of investments and why are all types of investments important so a teen can learn about each one and plan accordingly, sometimes losing money at a very early stage be very traumatizing for teens which might haunt them forever, hence, the idea is to understand every key method to invest before you turn wise.

User Research Painpoints

1.Users are often laid back or doesn't prefer in completing their courses.
2.Often video lectures don’t meet the standard demonstrated in the demo.
3.Majority users find it pointless if they can’t measure their progress.
4.The majority of users are not recommended as to what course to take next.
5.Users also struggle to take physical notes in online classes and the often uses screenshot which may never opened again. 6.Users feel that they mightn’t seem connected to their mentors.

Personas

Starting the design

Paper Wireframe

Usability studies

Findings

1.Create the home that takes into account users based on both search usability and the category.
2.Create a built-in, personalized reminder to enable users to complete their courses.
3.Enable users to collaborate and network on the platform.
4.Help users on picking the best course from many positively reviewed courses.
5.Help users make digital notes of whole course for future reference.

Refining the design

Mockups

High Fidelity Prototype

Going Forward

Take aways

What i learned

Through this UI/UX study case, I have learned a lot of new things. This experienced has pushed me to continue and improve my design and research skills.

Next Step

At testing section i noticed a progress bar will help most of the learners track their progress and stay in the course. This can be improved in the next iteration process.